Heroic PF2e
A downloadable ruleset
Heroic Variant is a collection of playtested variant rules designed to make PF2e more heroic, increase player agency, reduce frustration, and do all that without making things harder for the GM to prepare for sessions.
The document contains the following sections, along with design notes on why the variant exists and if you should use it.
Teamwork Combos
A way for players to combine their turns for tactics and circumstance bonuses. Designed to encourage cinematic teamwork.
Epic Hero Points
Codified and diegetic ways of earning and resetting hero points. Designed to reduce the frustration of a string of bad rolls.
Additional ways to spend hero points, including an option for casters.
Down but Not Out
Downed: a way to increase player engagement while their character is at 0hp.
Raw Scars: an attrition mechanic attached to the wounded condition. It can be combined with Epic Hero Points to create a push-your-luck mechanic.
Post-Death Narratives
Surgical Recovery: a risky and time-consuming procedure for reviving the recently dead using non-magical means.
Lingering Trauma: a way to heighten the mechanical and narrative consequences of recovering from death.
Final Words: a narrative technique to allow departed souls to say their last words.
Monster Templates
Little Critters: a template to increase the threat of low-level monsters. Designed to increase the gameplay satisfaction of casters, area effect abilities, and effects with the incapacitation trait.
Phalanx Bonus: an incentive for enemies to end their turn adjacent to each other. Designed to reward abilities that target adjacent creatures.
Energy Weakness: a quick guideline on adding energy weakness to a monster that does not have it.
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The document also includes a couple of house rules that you may find useful, including a way to decrease the frustration of low-level caster play.
You can get the free companion module for Foundry v11 and v12 here: Link to the Foundry page. If you are on foundry v11 and it asks you to update your PF2e system, you can do that by installing this update to PF2e while still staying on foundry v11.
For more of a back-and-forth discussion, you can come over to my mostly empty discord - https://discord.gg/sqM8ASsg9e
[No AI tools were used in the game design, writing, editing, or layout of this product. Care has been taken to ensure that only art made by real people was used, but I do not know if the artists used AI tools themselves. ]
Status | Prototype |
Category | Physical game |
Author | AvtrSpirit |
Genre | Role Playing |
Tags | pathfinder2e, pf2e, Tabletop role-playing game, variant-rules |
Links | Foundry |
Purchase
In order to download this ruleset you must purchase it at or above the minimum price of $4.99 USD. You will get access to the following files:
Download demo
Development log
- v1.2.1 for Foundry module, bug fix for version number62 days ago
- v1.2.0 of Foundry Module - Two new macros, one bug fix63 days ago
- Updated for Foundry v1277 days ago
- Heroic Variant is out now!Jul 18, 2024
- Release Date and Foundry IntegrationJul 03, 2024
- Heroic Combos: Combining Player Turns for fun and profitMay 23, 2024
- Heroic Variant Part 2: Anti-frustration mechanics + MCDM's victories and recover...May 08, 2024
- Heroic Defeat Variant version 2Apr 24, 2024
Comments
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Hi!
Thank you for this. I looking forward to add most of your rules for my campaign. Exactly what I was looking for.
Altough, we are curently playing in Foundry v12 so an update would be nice.)
It takes time to update module, so take your time.Just wanted to tell you that there are GMs who use v12)
That's good encouragement for me to speed up the v12 port! I'm so happy to hear you are enjoying it.
And it's out! Foundry page for v12 and v11 versions.
Let me know if you run into any issues.
Thank you for the update!
Everything seems to be working correctly, except Raw Scars automation.
The problem seems to be in my localization. We are playing in different language, so the "Wounded" effect is called differently for me. Therefore, raw scrars do not apply when such an effect is removed.
Is there a way to make macro language independent?
Thanks so much for letting me know! I have released an update for the foundry module which also contains the bug fix. Check it out. Hopefully it fixes the issue.
There are some problems with the update process. It enters the loop because of the incorrect link to the module.json.
Ah, sorry about that. Shipped a fix. Try updating now?