Heroic Variant Part 2: Anti-frustration mechanics + MCDM's victories and recoveries adapted for PF2e.
My heroic variant project for PF2e has 3 main pillars:
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Heroic Defeat: Additional options for Death and Dying. The current version of it is available for download. It'll just need a couple of minor edits based on the feedback so far.
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Heroic Adventuring Day: Hero Point changes and restructuring the adventuring day. That's what this post is for.
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Heroic Actions. Upcoming post on how PCs can combo their actions.
[There's also a secret fourth pillar, but it's for GMs only. ;) ]
Today's document is inspired by MCDM’s experiment with Victories and Recoveries. Hero points have been reworked to reward more encounters per adventuring day, while Wound Tracker has been added to be in tension with these stacking hero points.
Both changes have other purposes too.
The hero point changes are an anti-frustration feature that help to counter the frustration of a series of low rolls in an encounter.
The wound tracker establishes limits for an adventuring. Without it, a party of martials and kineticists can have a "forever adventuring day", with only the (not too punishing) Fatigue condition to hold them back. With the wound tracker, wounds start to matter beyond just the individual encounter
Files
Get Heroic PF2e
Heroic PF2e
Making PF2e more heroic, increasing player agency, reducing frustration, all without making things harder for the GM.
Status | Prototype |
Category | Physical game |
Author | AvtrSpirit |
Genre | Role Playing |
Tags | pathfinder2e, pf2e, Tabletop role-playing game, variant-rules |
More posts
- v1.2.1 for Foundry module, bug fix for version number84 days ago
- v1.2.0 of Foundry Module - Two new macros, one bug fix84 days ago
- Updated for Foundry v1298 days ago
- Heroic Variant is out now!Jul 18, 2024
- Release Date and Foundry IntegrationJul 03, 2024
- Heroic Combos: Combining Player Turns for fun and profitMay 23, 2024
- Heroic Defeat Variant version 2Apr 24, 2024
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