Heroic Variant Part 2: Anti-frustration mechanics + MCDM's victories and recoveries adapted for PF2e.


My heroic variant project for PF2e has 3 main pillars:

  1. Heroic Defeat: Additional options for Death and Dying. The current version of it is available for download. It'll just need a couple of minor edits based on the feedback so far.

  2. Heroic Adventuring Day: Hero Point changes and restructuring the adventuring day. That's what this post is for.

  3. Heroic Actions. Upcoming post on how PCs can combo their actions.

[There's also a secret fourth pillar, but it's for GMs only. ;) ]

Today's document is inspired by MCDM’s experiment with Victories and Recoveries. Hero points have been reworked to reward more encounters per adventuring day, while Wound Tracker has been added to be in tension with these stacking hero points.

Both changes have other purposes too.

The hero point changes are an anti-frustration feature that help to counter the frustration of a series of low rolls in an encounter.

The wound tracker establishes limits for an adventuring. Without it, a party of martials and kineticists can have a "forever adventuring day", with only the (not too punishing) Fatigue condition to hold them back. With the wound tracker, wounds start to matter beyond just the individual encounter

Files

Hero Point and Wound Tracker.pdf 95 kB
May 08, 2024

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